Prison Break: Field to Freedom
Warning: link contains audio that auto-triggers.
Today we launched one of our first ever Flash games (sort of). It’s really not a game, and more of a fancy interstitial whose ultimate purpose is to allow for user registration.
Chris has been the primary on this project, and did all of the heavy lifting in terms of coding character motion, for both the prisoners and the guards. Everyone on the design side had a hand in this project, pitcing in to help with pixel art, background images, etc.
I didn’t get to pitch in until the end of last week (and this weekend). I stitched together all the screens, handling the transitions and sound objects.
Ah, and the video intro in the piece? That was also all Chris, who created it by picking audio/sections from the final episode. I think he did a stunning job with the edit, and the intro looks so tight and professional – you assume it’s something that came from Fox themselves. The shit is hot.
This was a really great project to work on, and I’m glad I had a chance to pitch in. I love the fact that we all worked on it, and I’m pretty delighted with the final result. While not an actual game per se, I think it’s a strong branding piece for the show. And it’s work I’m very proud of.
One of these days, we’ll make an actual game – one that’s not tied to a prize or registration of some sort. Chris and I have been talking about this project as though it were a game (that was how the scope of the project began), but due to time constraints, we pulled it back some.
A game, really, should be its own reward – either through winning the game, or throgh the act of playing the game. Having some kind of “prize” or “registration” makes sense when selling a promotional piece to a client. But one of these days, we’re going to make an actual game. And seeing what’we’ve done for this project, I’m looking forward to that day.
Oh, and just for the record: I’ve heard Stacy Keach say “When those men went over the wall…” more times than I can count. It’s, like, burned permanently into my brain.
Previously:
Working from home Chris’ home
Sound work
This Post Has 0 Comments