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An Odd Realization on a Day Off

As I played more, I had this realization: this game is remarkably similar to coding. I’m trying to optimize repetitive tasks (functions), and enable processes to build off one another (composition). And there are literal freaking bugs that you have to squash, to prevent them from messing up your hard work.

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Bunny Closet Demo

Mostly short bursts of house work in the evenings, after long days of work. I’m on call this week, and the days have felt pretty busy and full. They tend to leak past 5PM, and so I’ve only been able to get a small sliver of time to work on house stuff. But every little bit helps, as we’ve got a lot to get done this upcoming holiday weekend.

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Tetanus Shot

An interesting note: there seemed to be more concern about what type of sole my shoe had, when I got my injury. Apparently, if you have rubber soles, rubber carries a lot more bacteria… and increases the chance that bad things get introduced into your system. Who knew?

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Living Room Floor Demo, Day 2

There wasn’t a ton of flooring left to remove, but there was a ton of cleanup to do today: cutting up all the boards, removing all the splinters, pulling out all the remaining nails, and shop-vacing the whole room.

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Bach in the Woods

I don’t care that this is a commercial. Seeing this brought me no small amount of joy, and reminded me of the early Internet from maybe a decade ago. Just a lovely, lovely thing.

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Ellie (The Last of Us, Part 2): Take on Me

It’s been a long while since I’ve played “The Last of Us Part 2,” but I’ve found myself returning to this cover of “Take On Me” that exists in the game. I grew up with the song as a kid, but I’m finding that the slow covers of this song are really my thing.

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