The Allure of Immediate Feedback
Tao Bojlén wrote a very interesting post, comparing AI-assisted coding with the short-term pleasure one gets from slot machines.
Tao Bojlén wrote a very interesting post, comparing AI-assisted coding with the short-term pleasure one gets from slot machines.
So far, this has been more experimentation on my end. I’ve got a personal project in mind, and I’m doing most of the work via Claude Code (or rather, Claude Code is doing most of the work). I’m mostly just providing guidance and follow-up steps.
I think the comparison folks have made has been to think of Claude Code as a very competent Junior Developer, who sometimes goes wildly off the rails. And needs guidance back to sanity.
“There are many arguments against vibe coding through A.I. It is an ecological disaster, with data centers consuming billions of gallons of water for cooling each year; it can generate bad, insecure code; it creates cookie-cutter apps instead of real, thoughtful solutions; the real value is in people, not software. All of these are true and valid. But I’ve been around too long. The web wasn’t “real” software until it was. Blogging wasn’t publishing. Big, serious companies weren’t going to migrate to the cloud, and then one day they did.”
In addition to exploring Vercel’s AI SDK, I started to actively use Claude Code.
It’s been fun getting back into this project, after setting it aside for so long. It was more of a proof of concept project, but lately it’s been enjoyable to try to improve it a bit.
I know a project is exciting to me when I find myself waking up early.
It’s a rough feeling, this sense that there’s never enough hours in the day. But it’s a feeling I’ve missed, and something I haven’t had a really, really long time.
Spent the whole day (and I mean the whole day) working a fun, new side project. It felt great to get so immersed, and to spend this much time working on a thing that I was enjoying and having fun with.
It’s… it’s been a while.
It started as a bit of an inside joke. And I think I’ve mostly worked out the mechanics of how things should work. While I’ve still got some design and layout work to do, it’s pretty close – shy of just buying the domain name, and uploading things.
I’ve been doing coding for myself this week, which was a surprising thing. I’ve been mostly all work for a while now, and downtime rarely involves coding for my own pleasure.
While I have several old projects that really need some time and attention once more, I ended up revisiting my Villanelle Bot project. Which, after some recent changes at Heroku, stopped working.
Decided to take a break today, which means spending time on the computer doing coding stuff that’s not related to work. Because that’s what apparently relaxes me.
It’s funny in that crunch time isn’t the week prior to launch, but actually right around now: 4+ weeks before launch. We need time for QA and review and revisions, all of which means that things need to be closer to done now (ish).
The thread on Twitter is about game development, but I think it easily extends to software development (particularly when you’re talking about multiple apps and services, all talking with one another). Silly and fun.
It’s a nice reminder that there is still playfulness and whimsy out there, but it definitely feels like there’s not nearly enough of it.
I’ve tried to do some of these in my spare time, outside of work. Sadly, I’m a bit behind and it’s been harder to keep motiviated the further behind I get. I also realize that my “outside of work” relaxation involves code for imaginary problems that don’t exist. It’s technically me “unwinding from work,” but kinda not?