I like binging on a big long story at once. I got into comics after being introduced to Sandman in college, and ever since… I just like having a solid volume to go through at my leisure.
I wasn’t sure what to expect, but after a few pages… I found myself pulled into this world, and unable to stop reading. The backgrounds/environments are fantastic – but it’s the characters that have me in awe (their eyes and faces are just so incredibly expressive).
Relativity: Webcomic About the First Faster-Than-Light Spaceflight, and the Effects it Has on a Marriage
My coworker Beck Kramer is a front end developer, but in her non-work hours she’s an amazing artist. Her current project is Relativity, an ongoing webcomic about the first faster-than-light spaceflight, and the effects it has on a marriage.
In my opinion, there were a lot of ways this could have gone wrong. But having seen what TellTale Games has done with The Walking Dead, I felt a little more assured that the world of Fables was in capable hands.
For those of us who grew up with Choose Your Own Adventure books, this video game is a natural extension of choices and outcomes. Structured similarly to a comic book, panels are laid out with a fixed starting and end point.
When I should have been working on Saturday, I spent a lot of time playing video games. Quite frankly, I blew a lot of time playing the first season of Telltale Games’ The Walking Dead. The game is based on the popular Walking Dead comics, taking place in the world focusing on a set of newer characters.
From my point of view, it’s just super weird to see the Green Lantern logo on a cape like this. I mean, why not give Aquaman a cape while we’re at it? Gleek, that blue space monkey from Superfriends had a cape, so why not? Capes for everyone.
They’re billing it as a season premiere, which is an interesting approach promising connected games that play out like a television show – a total of five different episodes will comprise one “season.” Additionally, the game will have a lot of decision-based mechanics, where choices you make will (purportedly) influence elements in the game – promising that one person’s experience with the game will be different from another’s. I like the fact that they will be pressuring players to make these types of decisions quickly, “reflecting the pressures of real-world decision-making,” but I’m cautiously optimistic whenever someone touts decision-based games offering up truly different outcomes.
I’m not sure if it was Glenn Gould who came up with this, or if it was just a theory mentioned in Thirty Two Short Films About Glenn Gould – something where for each hour spent around other people, an equal or greater amount of time is needed in solitude to kind of “balance” things out.
The story revolves around a young boy named Jonas, who finds himself happier in the world of his imagination. Each “chapter” is presented as a large series of graphics, and to read through the story… you simply scroll down the page. This is something definitely better experienced on a regular monitor or tablet.
A few months ago, I came across another comic done by the same guys called The Trenches. I started off reading a bit of the beginning, and before I knew it… I got sucked in. Ever since, I’ve been waiting for Tuesdays/Thursdays, to read the latest installment.
I started reading the first few pages, and then the storyline took an odd little turn. And then it took another odd little turn, and made me wonder where things were headed. I went a few more pages in, and another turn… and before I knoew it, I had lost maybe nearly half an hour, reading through a ton of the story.
Originally titled gospodin libar (“Mister Bookseller”), this comic was created by Darko Macan and Tihomir Celanovic. A little digging around reveals that the original was written in Croatian, but someone along the way translated (and relettered) the text into English.
Maybe I haven’t looked hard enough, but I only see individual issues available through DC, whereas I can buy whole collections through Marvel. I’ve long been a fan of buying bound editions, versus going issue by issue (I prefer a massive binge over a slow, steady drip).