Your goal is to navigate each level so that you avoid killing Ernesto, and hopefully power him up enough to be able to defeat the dungeon god. Again, the controls are surprisingly easy… but the game is tough, and punishes impulse decisions.
Gods Will Be Watching is a compelling and minimalist survival game, where you manage a stranded crew, trying to conserve enough bullets to defend yourselves, create enough vaccines to cure viral infection, gather enough food, and fix a broken radio… all within 40 days. Each day, you’re given a set number of actions you can undertake. Your crew includes a dog, a solider, a doctor, a psychiatrist, an engineer, and a robot. Each person can perform a unique task, and each task costs you a specific action point.
Super Duck Punch is all about bringing the silly. From the get-go, you’re give a choice: fight against one horse-sized duck or 100 duck-sized horses. I found myself giving the game a go, and then basically couldn’t stop until I got through all the levels.
Avant-Garde is a beautifully created Flash game that play as an aspiring artist in 19th century Paris. I have to confess – my art history background is horrible, so a lot of what was going on is lost on me.
I did an early blog post about the game last July, and got pretty into the game once I started. But after a certain threshold… I couldn’t bring myself to keep putting in time towards the game, and eventually fell off.
I did enjoy the world immensely, for the time I played. And I also enjoyed all the little tiny details, the way things would work in different combinations… the little jokes. In addition to the interactivity and graphics, the writing was pretty top notch as well.
The Visit is a fairly straightforward game: make your way to visit your lady friend. If you can.
I’ll leave it at just that, and let you figure out the rest.
Quick recap of the first game: you’re a luchador with a bison mask who, during a routine trip to the grocery store, was kidnapped into Candyland and forced to become a gladiator for a world populated by gummy bears. Using the ropes from the boxing ring where you were imprisoned, you launched yourself into the air to freedom, slamming down on gummy bears periodically (using your rocket underpants), breaking through walls, and finding your way home.
Synopsis for the new game: you’re back at the grocery store, but when you try to check out… you realize you dropped your wallet. You go back to Candyland.
Anyone interested in roaming around and exploring the world of Glitch? I’ve written about the game previously while it was in Beta, and the doors are now officially open to the public.
Wonderputt is a fun and beautifully made Flash minigolf game, packing 18 holes into an incredibly condensed space. I love the overall look and feel of the game, and the animations between holes I find remarkably soothing. This isn’t one of those games that will suck you in for hours. It’s a pretty relaxing 10 minutes of play. The individual…
Sometime on Friday evening, I happened to be present within the Glitch world for a rook attack. Not sure exactly what these guys are, or how they fit into the overall storyline of the world… but it was an interesting experience. Similar to street-building, you were able to team-up with others to perform a specific task. In this case, we…
So I totally binged out on Glitch over the weekend. I’m not sure why, but I spent a lot (and I mean A LOT) of time going about completing small quests and slowly leveling up. The game is very much a grind-y one, but for whatever reason… it was incredibly satisfying. I hooked up a few folks I know with…
A few weeks back, I found out on MetaFilter that Keita Takahashi (creator of the fantastic Katamari Damacy game) joined the people behind the online game Glitch. Before we continue, a little more name-dropping: one of the creators behind Glitch is Stewart Butterfield, one of the co-founders of Flickr. You can read a bit more about his involvement in this…