Zombie City

So the game isn’t really a challenge anymore. It’s more like a systematic clearing of the screen. Almost like watching an old PC defrag itself, but with a lot more tapping of the screen involved.
So the game isn’t really a challenge anymore. It’s more like a systematic clearing of the screen. Almost like watching an old PC defrag itself, but with a lot more tapping of the screen involved.
Unlike most mobile games, where you can start/stop at your leisure… each game of rymdkapsel actually lasts a decently long time. On average, I’d say a single games goes for about 45+ minutes.
I’ve been able to get to 20 more than once (my high score is 6x). For Liz though, she’s gotten to 8. Something I’ve not come closed to.
I lost… a lot of time to this game. How much time, you ask? Well, both times over the weekend when my vision got blurry, I had also been playing this game a lot. To the point where I wondered if my staring at my phone for so long could have caused the blurriness.
Lately, I’ve been re-playing Polytopia – a game I played many years ago, and one that’s still on my iPhone to this day.
That said, it’s still pretty fun. And while many small games of come and gone from my phone, this game has remained. And that feels worth mentioning. Even after all this time, it’s still one of my go-to games that I thoroughly enjoy.
I learned about Holedown via Twitter, seemingly randomly. It was two posts – one by Matt Haughey and one by rands, which was recommendation enough for me.
I chanced across an article about the game at the end of the day on Friday. And as luck would have it, I snagged a code a few hours later (you need one to get access to the game) and started exploring. It’s pretty addictive, and I’ve already spent a lot of time this weekend with it. I’m not sure…
At best, this is a fish exchange rate game – whereby I’m trying to amass a larger portion of fish through various trades with the cats. I’m slowly building up to getting more gold fish, with the hope that I can expand my yard. And from there, I guess I’ll be… servicing more cats?
It’s a bit like the Sims, but much darker. I love the screenshot (above), as these two were just utterly miserable, yet trying to slow dance with one another and talking about their “future” together. I’m a terrible Overseer, but hey – my vault, my rules.
For those of us who grew up with Choose Your Own Adventure books, this video game is a natural extension of choices and outcomes. Structured similarly to a comic book, panels are laid out with a fixed starting and end point.
This game type has been really fun, as the timer seems to be just right in its difficulty: I’ve lost a few games due to the time running out, but not so many that it feels frustrating. The “Escape” game is excellent for a burst of adrenaline.
Ingress is a mobile game that involves warring factions battling to control specific, physical points in the real world. I first heard about this game last year, but at the time it was only available for Android devices. I learned yesterday, that an iOS version was available… and decided to check it out.
Spaceteam is a free “cooperative shouting game” for phones and tablets. And you know what else? It’s awesome, in every way.
You play the game as Colossatron, a large machine of destruction that arrived from outer space. Your goal is pretty straight-forward: blow everything up, and don’t get blown up yourself. The main backdrop of all this destruction is shown as though it were a newscast, and the main “enemy” of the game is the world’s military leader – a guy named “General Mustache.” So hopefully that gives you a good sense of the tone of the game.