paint.wtf

paint.wtf is a website where an AI judges how well you draw, based on ridiculous prompts. Think you’ve got what it takes? Maybe you can draw a giant otter in the mountains, or a pigeon that pulls a big piece of paper on wheels.
paint.wtf is a website where an AI judges how well you draw, based on ridiculous prompts. Think you’ve got what it takes? Maybe you can draw a giant otter in the mountains, or a pigeon that pulls a big piece of paper on wheels.
Skynet Simulator is a text-based game where you are an artificial intelligence, slowly working towards becoming sentient.
I tried playing Linjat, by Juho Snellman, once or twice, but never quite got into what was going on. I wandered back a third time, and once things clicked for me… it got pretty fun, and I began trying a few more of the levels.
As time passes, new civilizations emerge. But the game will show just how tricky it is for civilizations to advance all the way to interstellar travel and communication. Spoiler: many of them fail due to things like famine or disease, or some other “filter.”
Stumbled across another incremental clicker game via MetaFilter called Spaceplan. Created by Jake Hollands, it’s a beautifully designed game where you and a somewhat damaged computer AI attempt to make sense of the world (and universe) around you.
So it’s official. It’s no longer a dalliance, to see how much the game has changed. It’s a full on thing now, that I’m running pretty much nonstop. Three years later, and I’m once again swept up in the world of Cookie Clicker.
I recently played an incremental/clicker game on my iPhone. And while it was ok… I was able to break it within less than a day. While it worked at a very fundamental level, I got the itch to come back to a game that could truly handle astronomical numbers.
Clicker Heroes is another addictive, incremental game where the premise is pretty straight-forward: click to battle monsters, and progress to the next level. You get gold for each monster you defeat, which you can then use to purchase other people/skills to help you defeat more monsters. So you can then get more gold to… you get the idea.
The game begins with a very basic set of commands. You light a fire, and gradually gather wood so that you can keep the fire lit. A strange woman appears, and she collapses in the corner. As the game continues, you begin to gather more resources and, with the help of the mysterious woman, begin to build additional things.
Notch (aka Markus Persson, creator of Minecraft) has a new game called Drowning in Problems.
So I’ve been playing that Cookie Clicker game, ever since I first posted about it. In fact, I’ve had it running in a browser now for over 17 days.
Cookie Clicker is a pointless and fantastic game created by Orteil that has a simple premise: make a bunch of cookies. Like all clicker games, it starts off really basic… where you have to generate cookies by hand. But, as you gain more cookies, you can purchase upgrades (using cookies as currency, naturally).
Clicking Bad is a browser-based game that riffs off the popular TV show Breaking Bad. Your goals are pretty simple: create meth, sell meth, and try to make money. At first, there’s a great deal of clicking and manual work (get ready to rub your wrists, people). But with a few upgrades, you should be improving the rate at which you make and sell.
Rebound is a really basic game to play, as there are just two buttons. A rotates left, and D rotates right. That’s all there is to the game. Your goal: get to the right, as much as you can.
To me, this game is a ASCII-version of Mafia Wars, using candy as currency in a D&D environment. And the whole slow accrual thing is what hooked me in – I’ve been playing this thing for nearly two days now.