Posts Tagged "online game"

Cookie Clicker, 2.0

I recently played an incremental/clicker game on my iPhone. And while it was ok… I was able to break it within less than a day. While it worked at a very fundamental level, I got the itch to come back to a game that could truly handle astronomical numbers.

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A Dark Room: Deceptively Simple, Remarkably Deep Text Game

The game begins with a very basic set of commands. You light a fire, and gradually gather wood so that you can keep the fire lit. A strange woman appears, and she collapses in the corner. As the game continues, you begin to gather more resources and, with the help of the mysterious woman, begin to build additional things.

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Clicking Bad: Browser-Based Meth Manufacturing/Selling Game

Clicking Bad is a browser-based game that riffs off the popular TV show Breaking Bad. Your goals are pretty simple: create meth, sell meth, and try to make money. At first, there’s a great deal of clicking and manual work (get ready to rub your wrists, people). But with a few upgrades, you should be improving the rate at which you make and sell.

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Make No Wonder

Let me warn you now: I lost a lot of time exploring around here. At first, I wasn’t sure what to do… but as I slowly began to combine components, I realized I could combine things in interesting ways to create new tools. You can take a look at the screenshots page if you want some ideas about what can be done… but try using that as a last resort.

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Canvas Rider

Can it really be that over 4 years have gone by since the classic Line Rider emerged? Time sure flies when you’re building and jumping ramps. The latest variation is called Canvas Rider, and takes advantage of HTML 5’s new <canvas> element. The controls are pretty simple: Enter resets the course, F puts you in full screen mode, and the…

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