Throwback: Prison Break and Q101

During my time with Emmis Interactive, in the early days at Q101… we made a Flash Game for Prison Break.
It is with great sadness that I tell you that the Wayback Machine did not archive this page. What a shame.
During my time with Emmis Interactive, in the early days at Q101… we made a Flash Game for Prison Break.
It is with great sadness that I tell you that the Wayback Machine did not archive this page. What a shame.
An odd thing: I never actually watched the show Prison Break. But it’s available on Netflix, and I started binging it (slowly). I’ve been getting in a few minutes here and there, during lunch breaks and in the evenings on my own.
What’s odd to me is that, in many ways, the ultra high resolution makes things like more fake. Does that make sense?
There’s a certain subdued, flattened/matte look that I associate with movies and television shows, with the crispness something I’ve only notied for when things are broadcast live.
I’ve been a fan of the West Wing for a long, long while. I recently restarted watching the series, figuring I’d just do the first or second episode. And then I just got sucked in, and became comfortable with the fact that I’d be re-watching every episode, from Season 1 to Season 7 start to finish.
I am not finding myself rooting for any of the characters. I seem to keep coming back to watch these terrible situations that they get themselves into, and feel compelled to watch it all play out.
I’m getting to a point where I think I could start to recite several episodes from memory. Maybe not quite verbatim yet, but give it a few more years.
I started re-watching The Wire recently, and have mostly made my way through the first season. It started off while I was browsing for something to watch, and one episode turned into two and three, and we were off to the races. Again.
On Sunday, we had an unexpected knock on the door from a young guy who was a location scout for the TV show “Chicago PD.”
Apparently, they were in the area and looking for a house to do an exterior and interior shot. The director had not been happy with any of the location choices to date, and they were still looking (and hoping to get a location settled in the next few days).
Maybe a week or so ago, I started watching old episodes of The Wire online. Liz and I never really had a cable subscription prior to our current place, and we have a very bare bones package – basic cable, and HBO that was thrown in for free (for one year).
“It’s the most satisfying thing I’ve ever done. Every now and then I’ll see an episode somewhere and I’m just intrigued by it. We actually did that and I was actually a part of it! I think it came at a time and it occupied a space that it might not have been possible to do before or since.”
Jon White is some kind of crazy, obsessed guy. But you know what? He’s also one of those incredibly talented guys who gets crazy and obsessed over something. And when you look at Seventeen People (a beautiful, single-page website he created as a tribute to his favorite West Wing episode), it’s a pretty fantastic combination.
Fans of The West Wing, check out this great behind-the-scenes interview with several cast members and writers from the show. It’s been ages since I’ve seen it, but reading this made me want to re-watch the entire series (or at least, the first four), all over again.
On Wednesday, January 29th… “White House officials will take to social media for a day long ‘open house’ to answer questions from everyday Americans.” More info available at http://wh.giv/cheeseday.
Clicking Bad is a browser-based game that riffs off the popular TV show Breaking Bad. Your goals are pretty simple: create meth, sell meth, and try to make money. At first, there’s a great deal of clicking and manual work (get ready to rub your wrists, people). But with a few upgrades, you should be improving the rate at which you make and sell.
For those not familiar with the show, the Dothraki are “a copper-skinned race of warlike nomads,” highly skilled in combat and riding horses. For the TV adaptation of the novel, they decided to contact David J. Peterson at the Language Creation Society, and had him literally construct the language from the ground up.