Jahnu on the Hype Train

I learned there was a bit of activity going on at their house. Stacey was saying that Jahnu was really excited, to the point of crying, and she couldn’t really figure out what was going on.
I learned there was a bit of activity going on at their house. Stacey was saying that Jahnu was really excited, to the point of crying, and she couldn’t really figure out what was going on.
Back in 2018, there was a fan film made starring Fillion as Nathan Drake (the main character from the Uncharted games). And it was fantastic. And it’s all I can think about now, because Fillion just really embodies Drake’s character to me – it’s hard to not imagine him in this role.
The thread on Twitter is about game development, but I think it easily extends to software development (particularly when you’re talking about multiple apps and services, all talking with one another). Silly and fun.
The overall tone is pretty campy and over the top. When logging into your computer for the first time, you’re given this identity challenge to identify yourself. You can probably get a bit of the flavor from this screen alone.
As I played more, I had this realization: this game is remarkably similar to coding. I’m trying to optimize repetitive tasks (functions), and enable processes to build off one another (composition). And there are literal freaking bugs that you have to squash, to prevent them from messing up your hard work.
It’s been a long while since I’ve played “The Last of Us Part 2,” but I’ve found myself returning to this cover of “Take On Me” that exists in the game. I grew up with the song as a kid, but I’m finding that the slow covers of this song are really my thing.
I started playing The Last of Us Part II, and happened across this moment while searching an old building. It’s a very old Playstation 3, and alongside it…
I say we, but it’s all her. I’ve tapped out a lot from the game, but she’s been hooked and continues to progress forward. Snapped this photo around 1:30 AM.
Liz, taking notes and trying to find a path forward in Obduction. I’ve since gotten frustrated as it seems like we’ve exhausted all possible paths/clues. So I wasn’t playing, but Liz was jotting down things n the notebook she has specifically for the game.
One odd thing for me: as much as I like video games, at times this feels less fun to me. Liz enjoys the discovery process, but at times I get overwhelmed at the prospect of problem-solving more things after a day of work.
I remember playing this game with my old house mate Jim, back when we were undergrads in college. It still definitely evokes a particular feel and time for me, and it was fascinating to hear some of the history and technical details related to the game.
“The Last of Us” is well known for its compelling story, and the intro to the game still stands out to this day. Learning more of the details from the shooting process is great, but watching North’s reaction is really spectacular. I haven’t gotten through this whole video yet, but I was surprised to find myself captivated for more than 25 minutes.
Overall, I think the thing that really drew me in was how beautifully designed the game was. The cards themselves, of course, but I’m also talking about the board, the backdrop, the animations. The cards are all very distinctive and reflective of the four “Kingdoms” that exist in the world. But everything is so tightly tied together, from a visual point of view.
It’s been an interesting weekend. I fought against this strong, internal instinct to do more work work (catching up on some things, getting a head start on the following week). It really took some effort for me to unplug, and to prevent myself from hopping on VPN and attending to work over the weekend.
At some point, I had this sudden realization: by day, I was doing demo upstairs, and busting up the floor. And in the evenings, as a way to relax, I played a game where sometimes… your character runs around inside houses, breaking through the walls and floors.