January 13, 2023
The gameplay is a bit mesmerizing, and I find a kind of hypnotic appeal to the constant building and re-building of structures and roads, clearing out trees and setting up trade routes. Is it weird to say that it feels somewhat calming?
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May 29, 2022
Today was a lazy day. And one I’ve wanted/needed for a long while. It was nice to spend it doing nothing. And to waste real time in imaginary places.
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January 25, 2022
I learned there was a bit of activity going on at their house. Stacey was saying that Jahnu was really excited, to the point of crying, and she couldn’t really figure out what was going on.
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October 27, 2021
Back in 2018, there was a fan film made starring Fillion as Nathan Drake (the main character from the Uncharted games). And it was fantastic. And it’s all I can think about now, because Fillion just really embodies Drake’s character to me – it’s hard to not imagine him in this role.
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August 20, 2021
The thread on Twitter is about game development, but I think it easily extends to software development (particularly when you’re talking about multiple apps and services, all talking with one another). Silly and fun.
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February 6, 2021
The overall tone is pretty campy and over the top. When logging into your computer for the first time, you’re given this identity challenge to identify yourself. You can probably get a bit of the flavor from this screen alone.
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September 6, 2020
As I played more, I had this realization: this game is remarkably similar to coding. I’m trying to optimize repetitive tasks (functions), and enable processes to build off one another (composition). And there are literal freaking bugs that you have to squash, to prevent them from messing up your hard work.
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August 27, 2020
It’s been a long while since I’ve played “The Last of Us Part 2,” but I’ve found myself returning to this cover of “Take On Me” that exists in the game. I grew up with the song as a kid, but I’m finding that the slow covers of this song are really my thing.
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July 10, 2020
I started playing The Last of Us Part II, and happened across this moment while searching an old building. It’s a very old Playstation 3, and alongside it…
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May 15, 2020
I say we, but it’s all her. I’ve tapped out a lot from the game, but she’s been hooked and continues to progress forward. Snapped this photo around 1:30 AM.
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May 11, 2020
Liz, taking notes and trying to find a path forward in Obduction. I’ve since gotten frustrated as it seems like we’ve exhausted all possible paths/clues. So I wasn’t playing, but Liz was jotting down things n the notebook she has specifically for the game.
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April 6, 2020
One odd thing for me: as much as I like video games, at times this feels less fun to me. Liz enjoys the discovery process, but at times I get overwhelmed at the prospect of problem-solving more things after a day of work.
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February 5, 2020
I remember playing this game with my old house mate Jim, back when we were undergrads in college. It still definitely evokes a particular feel and time for me, and it was fascinating to hear some of the history and technical details related to the game.
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November 27, 2019
“The Last of Us” is well known for its compelling story, and the intro to the game still stands out to this day. Learning more of the details from the shooting process is great, but watching North’s reaction is really spectacular. I haven’t gotten through this whole video yet, but I was surprised to find myself captivated for more than 25 minutes.
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March 15, 2019
Overall, I think the thing that really drew me in was how beautifully designed the game was. The cards themselves, of course, but I’m also talking about the board, the backdrop, the animations. The cards are all very distinctive and reflective of the four “Kingdoms” that exist in the world. But everything is so tightly tied together, from a visual point of view.
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