There are lots of other fun links in the original MeFi thread. And to mirror the thoughts of a few others: I really hope Valve makes a longer series (or movie). If this short video is any indication of the quality, I would love to see a full-fledged series or film.
“Markus Persson, the game’s creator, planned for these worlds to be infinitely large: if a player kept walking in a single direction, the game would create more of the world in front of him, like an engineer forever laying track for an advancing train.”
An Illusionist in Skyrim: Player Attempts to Finish Game With No Weapons or Armor, Using Nothing But Illusion Spells
An Illusionist in Skyrim is the attempt by Tom Francis to play the video game Skyrim using a character whose only skill is Illusion. He wears no armor, wields no weapons, and basically can’t directly attack anyone or anything in the game. All he’s got are illusion class spells.
What I love about this game is that it’s based in the browser, and time is a factor. At first, you have to wait for things to accrue (like candy, lollipops, and health). It’s a fun and weird mixture of silliness and text in an RPG format. The world looks a little larger than before, and so far seems just as addictive.
They’re billing it as a season premiere, which is an interesting approach promising connected games that play out like a television show – a total of five different episodes will comprise one “season.” Additionally, the game will have a lot of decision-based mechanics, where choices you make will (purportedly) influence elements in the game – promising that one person’s experience with the game will be different from another’s. I like the fact that they will be pressuring players to make these types of decisions quickly, “reflecting the pressures of real-world decision-making,” but I’m cautiously optimistic whenever someone touts decision-based games offering up truly different outcomes.
I lost a lot of time this weekend (and I mean a lot of time) to SimCity 2013. I was never very good at the game, but playing it again now so many years later… the same little attention to details sucked me in. I never know how much I liked simulations like this, as it’s one part terrarium and one part god complex, I suppose.
It’s been over 4 years since I first played Plants vs. Zombies, and I was delighted to find out last week that the second version of the game is out. And more than that: it’s free to play.
In a nutshell, KSP looks to be a kind of open sandbox where you’re trying to build a fully functioning space program from scratch. This includes hiring and training astronauts, building a functional rocket, and actually going out and exploring new planets/moons.
I never got much into the tabletop version of Shadowrun, but I have a distinct memory of seeing the SNES version when I was in high school. I recall being pretty mesmerized by the world (think Dungeons and Dragons, but with a healthy mix of sci-fi thrown into the mix).
To me, playing the game was akin to zoning out. Unlike a lot of FPS games where you’re twitchy and getting motion sick from running around… this game feels more like watching your hard drive defrag. This is probably heresy for people who actually know what they’re doing playing Civ, but I’m mostly just nudging my civilization along and trying my best to keep its growth on track.
I bought my copy of The Last of Us near the end of June, and shortly thereafter… blew through the game over the extended July 4th weekend. The gameplay is fun, but the storyline kind of keeps pulling you on to the next and the next. Similar to what happened when I played Uncharted, Liz (who is someone not normally into video games) got sucked in. She was mostly working in the other room, but every time she heard the cinematics/interstitials kick in… she’d run over and watch.
I found out about Torchlight back in 2010, and it’s still a game that I’ll go back to from time to time. I just learned that it’s available as a free download until midnight tonight (Thursday, June 20th).
Last Saturday, Chris and I ventured into the casino in the video game Ni No Kuni, and saw that you could buy rare familiars there (but could only purchase them with casino chips). As a result, we spent a lot of time playing the slot machines and Blackjack, grinding and trying to build up our chip stack.