Posts Tagged "video game"

Wasting Real Time in Imaginary Places

It’s been an interesting weekend. I fought against this strong, internal instinct to do more work work (catching up on some things, getting a head start on the following week). It really took some effort for me to unplug, and to prevent myself from hopping on VPN and attending to work over the weekend.

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Horizon Zero Dawn

As far as RPG’s go, I’m a sucker for archers. I always lean towards a ranger when playing games like this, and the few trailers I saw looked pretty amazing. The world/environment is one that is post-apocalyptic, but with a mixture of nature and machine. Trees and foliage have overrun buildings, but the world also seems inhabited by mechanical creatures – incredibly complex mechanical creatures.

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Lost in Fallout 4

It’s fun to spend so much time playing games again, though it does still leave me with a weird residual. During the actual game play, it feels relaxing and fun. But emerging from the fog, I feel like I’ve wasted several hours and regret not being in front of my computer, working on some project or other.

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Geometry Wars

I got hooked on GridWars like people got hooked on Tetris. And I still seem to remember some kind of race I had with Chris, as to who could hit 9 or 10 million first. I remember screenshots being sent around, but I’m pretty sure I got there first. Though I’m guessing he is pretty sure he got there first.

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Candy Box 2: Sequel to the Text and Time-Based Accrual Game

What I love about this game is that it’s based in the browser, and time is a factor. At first, you have to wait for things to accrue (like candy, lollipops, and health). It’s a fun and weird mixture of silliness and text in an RPG format. The world looks a little larger than before, and so far seems just as addictive.

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The Wolf Among Us: Video Game Based On the Fables Comic Book by Bill Willingham

They’re billing it as a season premiere, which is an interesting approach promising connected games that play out like a television show – a total of five different episodes will comprise one “season.” Additionally, the game will have a lot of decision-based mechanics, where choices you make will (purportedly) influence elements in the game – promising that one person’s experience with the game will be different from another’s. I like the fact that they will be pressuring players to make these types of decisions quickly, “reflecting the pressures of real-world decision-making,” but I’m cautiously optimistic whenever someone touts decision-based games offering up truly different outcomes.

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