They’re billing it as a season premiere, which is an interesting approach promising connected games that play out like a television show – a total of five different episodes will comprise one “season.” Additionally, the game will have a lot of decision-based mechanics, where choices you make will (purportedly) influence elements in the game – promising that one person’s experience with the game will be different from another’s. I like the fact that they will be pressuring players to make these types of decisions quickly, “reflecting the pressures of real-world decision-making,” but I’m cautiously optimistic whenever someone touts decision-based games offering up truly different outcomes.
I lost a lot of time this weekend (and I mean a lot of time) to SimCity 2013. I was never very good at the game, but playing it again now so many years later… the same little attention to details sucked me in. I never know how much I liked simulations like this, as it’s one part terrarium and one part god complex, I suppose.
It’s been over 4 years since I first played Plants vs. Zombies, and I was delighted to find out last week that the second version of the game is out. And more than that: it’s free to play.
In a nutshell, KSP looks to be a kind of open sandbox where you’re trying to build a fully functioning space program from scratch. This includes hiring and training astronauts, building a functional rocket, and actually going out and exploring new planets/moons.
I never got much into the tabletop version of Shadowrun, but I have a distinct memory of seeing the SNES version when I was in high school. I recall being pretty mesmerized by the world (think Dungeons and Dragons, but with a healthy mix of sci-fi thrown into the mix).
To me, playing the game was akin to zoning out. Unlike a lot of FPS games where you’re twitchy and getting motion sick from running around… this game feels more like watching your hard drive defrag. This is probably heresy for people who actually know what they’re doing playing Civ, but I’m mostly just nudging my civilization along and trying my best to keep its growth on track.
I bought my copy of The Last of Us near the end of June, and shortly thereafter… blew through the game over the extended July 4th weekend. The gameplay is fun, but the storyline kind of keeps pulling you on to the next and the next. Similar to what happened when I played Uncharted, Liz (who is someone not normally into video games) got sucked in. She was mostly working in the other room, but every time she heard the cinematics/interstitials kick in… she’d run over and watch.
I found out about Torchlight back in 2010, and it’s still a game that I’ll go back to from time to time. I just learned that it’s available as a free download until midnight tonight (Thursday, June 20th).
Last Saturday, Chris and I ventured into the casino in the video game Ni No Kuni, and saw that you could buy rare familiars there (but could only purchase them with casino chips). As a result, we spent a lot of time playing the slot machines and Blackjack, grinding and trying to build up our chip stack.
I imagine there are only a handful of people out there who will find this even remotely funny.
The email notification got me looking around a bit more on EA’s site, and got me pretty excited. I remembered watching some in-game video a while back… and now, I’m just wishing they’d hurry up and make the game available for Mac users. Ah well, I guess it’s a long wait until Spring.
When I found out about the game in 2008, I learned that there were only a small number of physical game machines available. In order to play it, you had to find one of these guys. I recall emailing the company ages ago, but could never track down a machine or a way to play the game.
I had plans for a few other projects that are now… on the backburner. Decided to give this game a go.