Created by Bot & Dolly (a design/engineering studio specializing in automation, robotics, and filmmaking), Box is an incredibly mesmerizing mixture of technology and robots. Using projection mapping, two flat surfaces are given the illusion of great depth.
“They have fancy models of attention, Posner’s trinity model of attention… For me, I like to think of it very simple, like a surveillance system. It’s kind of like you have all these fancy sensors, and inside your brain is a little security guard. For me, I like to call him Frank.”
Disarm is an exhibit by sculptor Pedro Reyes, transforming decommissioned weapons into musical instruments. Extending a prior project where he converted over 1,000 guns into shovels, Reyes brings new life to these devices that were (once upon a time) designed to take lives.
I spotted this commercial for Jii lighters very early in the morning, and in my hazy, tired state… watched the entire thing. Having had no coffee yet, this video has snuck into my brain and messed with several switches: confusion, delight, more confusion.
Adam B. Vary has written a fantastic article on how the movie came to be, entitled “Something Terrible Has Happened Here”: The Crazy Story Of How “Clue” Went From Forgotten Flop To Cult Triumph. He tracks down the movie’s director, Jonathan Lynn, and gets a lot of the wonderful details and behind-the-scenes stories.
A week or so ago, the guys at RIPT had a t-shirt based on the movie Legend. They linked to a behind-the-scenes commentary video focusing on Tim Curry’s character, Darkness, and the crazy makeup/props involved.
Though it’s dated, I found this old documentary about creating marbled paper to be really fascinating (and really soothing to boot). It’s surprising that such simple tools (colors, liquid, and rakes) can produce such interesting designs and patterns.
But then I noticed a small cord, that seemed to be attached to the base of the sofa, extending back to a small, white box. I won’t spoil the video, but seeing how Tonski made the sofa “balance” is pretty damn impressive. And I love that he built-in a failsafe, in the event that the sofa topples over.
In the early years of this blog, I would find myself taking photos at parties in a frantic attempt to document the event. Over time, I realized I was taking myself out of the very thing I was wanting to remember. I want to think I’ve gotten better about such things, but it’s difficult to avoid the pull of social media – wanting to tell everyone Hey, look at what a great time I’m having!.
This looks to be a really fascinating documentary, though it also looks like it would be really tough to sit through. I still haven’t gotten up the courage to watch The Cove yet, and some portions of the trailer strike me as being difficult to watch.
About halfway through, I realized I had mentioned Kusama’s work before on here – as she was the artist behind the amazing Obliteration Room. Having just seen her most recent work in 2012, I’d be curious to know more about what she was making at the start of her career, some 50+ years ago.
I know very little about the film Gravity, but happened to see this trailer posted on Facebook… and man, it’s a pretty great teaser. I’ve re-watched this a few times now.
I bought my copy of The Last of Us near the end of June, and shortly thereafter… blew through the game over the extended July 4th weekend. The gameplay is fun, but the storyline kind of keeps pulling you on to the next and the next. Similar to what happened when I played Uncharted, Liz (who is someone not normally into video games) got sucked in. She was mostly working in the other room, but every time she heard the cinematics/interstitials kick in… she’d run over and watch.
Watching this makes me wistful for the days when I used to work exclusively in Flash, and I spent my hours directing vectors and tweens. I’m sure this was an After Effects production, but I can’t help but love the simplicity of the basic geometric shapes taljima uses.