Virus, Revisited

Well, when I checked this from work I realized it wans’t synched up at all. I was loading in the audio as a .swf file (loaded into a level), and had it set to “stream.” My understanding is that, on the “stream” setting, Flash would drop frames to keep up with the audio. While this may be true when both the audio and animation exist within the same file, it doesn’t seem to hold true when the audio is loaded into a level.

Instead of using the sound Object, I went lazy and simply embedded the audio instead. It’s a bigger file, but should be synched up now.

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