The interesting thing about the game is that it’s more or less an experiential one – there are no points, no hard and fast goals to achieve. A lot of the game involves you roaming around in a desert, trying to figure out how the various things and environments you encounter work.
Visually and sonically, it’s a beautiful game. As gorgeous as the game is graphically, the music adds a great deal – I daresay it wouldn’t be quite the same game without the soundtrack. I’m not able to link to the video directly, but the first video on this page should give you a sense of what went into the game’s soundtrack.
One really interesting aspect to the game worth mentioninig: multiplayer exists, but it’s done with an interesting twist. The game itself is a single player game, but from time to time… other players appear. You only ever see one other player at a given time, so it’s not like there’s a group of other folks traipsing about.
But when you encounter someone else for the first time, it’s kind of a cool experience. You’re not able to talk or communicate, beyond simply sounding out a kind of signal or musical note. Hold your button down a little longer, and the signal/note gets a little stronger.
In the times we encountered another player, sometimes we’d team up and travel together… and sometimes, we’d simply go our separate ways. In the vastness of the game, coming across another person was a very cool thing.
Here’s a shot of the game, moments after we encountered another player for the first time.
Near the end of the game, Leslie and Liz were both sucked in. They stopped working at a few points, so they could watch.
To give you a sense of the gameplay and what the game’s really like, check out this trailer: