Foiler Caper

Liz bought us a few new games recently. But one of the games was slated to take longer to arrive: Caper.

The game has an interesting premise: players are attempting to amass their own group of thieves, targeting specific locations across Europe to perform various capers. The trick of it is that all the other players are trying to do the same thing at those same locations.

The original game is actually called “It’s Mine,” and was designed as a two-person game.

On opening the box and looking at all the pieces, the art work overall was fantastic. The design of the game is super slick, and has a great color scheme throughout.

The thing of it is: Liz and I never got around to playing it. Because we spent all our time trying to read and understand the rules. And then after we failed to understand the mechanics, we had to look up a YouTube video explaining how to actually play the game.

I will say this: the video above does an excellent job describing the gameplay. Given the complexity of the game, the instructions included with the game weren’t sufficient to really provide a good overview or understanding of the gameplay.

By the time Liz and I finished the video, we had a better sense of how to play. But honestly, it was the scoring process at the end that took it over the top, made us look at one another, and shrug our shoudlers.

After unpacking the game, setting it up, wreslting with the rules, looking up a YouTube video explaininer, and then listening to 20 minutes worth of gameplay/rules… we then packed up the game and decided we didn’t have the energy to actually try to play the thing.

Looking over the catalog that came with the game, it seems difficult for someone new to really understand what a viable strategy might be. It seems to me that you’d need a lot more familiarity with what all the cards do (including your opponent’s cards), to be able to have any kind of meaningful strategy.

Otherwise, it just feels like setting up several thief cards, and then setting up gear cards. And then doing several rounds of point-taking, with no real sense of who’s winning or losing until the very end. And then both players are just surprised by the outcome.

Take note: this is just my perception of what the game would be like. Because we got frustrated with the rules, and decided not to play the game. Or more accurately, decided the effort and energy in slogging through the rules of our first attempt were more than we cared to expend, for our game night.

Maybe one of these days we’ll actually play it.

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